Summer 2026
Maker Lab 1: Design Lab
Keywords: art, aesthetics, politics, creativity, design, STEAM, maker education, geography, collage, micro:bit, raspberry pi, qtpy, hard fun
STEAM Teaching and Learning ESM 501, 3 credits
- Monday-Friday, June 22-July 2
- Section 001: 9am-12noon
- Section 002: 1pm-4pm
Adelphi Manhattan Campus Third Floor Maker Lab
There are no required textbooks for this course. All course materials
will linked to through this site and readings are available in the course
reader. All required software is Free and Open Source Software (FOSS) or no-cost
commercial software.
There may be fees associated with the museum visits.
In the Design Lab students encounter the big ideas in Maker Education and STEAM as well as the practices of the maker lab. Emphasis is placed on engagement in and critique of the practice of “making” through foundational literature and hands on studio culture with a focus on creativity and learning.
Goals
- Students will explore and analyze foundational and contemporary theories and approaches of Maker Ed and STEAM texts and respond through a series of written, audio and video prompts.
- Students will engage conceptual, aesthetic, and practical aspects of Maker Ed and STEAM through the generation and production of a series of material and digital prototyping and final projects. This includes creative problem-solving, collaboration and critical inquiry as they ‘make’ with others. Both processes and final work will be included in student-created digital portfolios.
- Students will analyze and evaluate the role of Maker Ed and STEAM theories and practices in educational settings through a final interactive online zine that curates their learning across the course.value
- Students will have fun and experience joy in learning, understanding and demonstrating the role of play, risk-taking and experimentation in making and creating in Maker Ed and STEAM environments.
Software
Student are encouraged to bring a laptop to each class meeting. If you do not have a laptop, you will be able to borrow one. You will not be able to complete class assignments using a phone, tablet/iPad, or Chromebook. If you are using a work laptop, please make sure that you have permission to install software.
Required software:
- Inkscape vector graphics
- Krita and (optional) GIMP photos & raster graphics
- Discord chat–install on your phone and laptop
Class schedule
This is an intensive, summer course where we squeeze a full semester’s worth of work into two weeks! In addition to class meetings, you will need to spend time outside of class in the maker lab, and arrange time to complete your museum visits. There are also readings and museum visits that must be completed on your own time. Please plan your schedule so that you can accommodate all of the course requirements.
Readings
All readings are available in the course reader.
Readings listed below are due for that class session, including our first meeting.
Please come to class prepared to discuss the readings.
Reading Schedule:
- Mon, Jun 22: Martinez & Stager; Blikstein
- Tue, Jun 23: Freire
- Wed, Jun 24: Fishman
- Thu, Jun 25: Delpit
- Fri, Jun 26: Noddings; Ladson-Billing
- Mon, Jun 29: Greene
- Tue, Jun 30: Ranciere
- Wed, Jul 1: Cipolla
- Thu, Jul 2: -
Bibliography:
Blikstein, P. (2018). Maker Movement in Education: History and Prospects. In M. J. De Vries (Ed.), Handbook of Technology Education (pp. 419–437). Springer International Publishing. https://doi.org/10.1007/978-3-319-44687-5_33
Cipolla, C. (2019). Build It Better: Tinkering in Feminist Maker Pedagogy. Women’s Studies, 48(3), 261–282.
Delpit, L. (2012). Picking up the broom: demanding critical thinking (Chapter 2). In Multiplication Is for White People: Raising Expectations for Other People’s Children. The New Press.
Forensic Architecture, & Poitras, L. (Directors). (2019). Triple Chaser [Documentary, Short]. Praxis Films.
Freire, P. (1971). Pedagogy of the Oppressed (M. B. Ramos, Trans., Chapter 2). Herder and Herder.
Fishman, E. (2026, May 20). For the Obama Center, Mark Bradford Paints a Fierce and Luminous Chicago. The New York Times.
Greene, M. (1977). The Artistic-Aesthetic and Curriculum. Curriculum Inquiry, 6(4), 283–296.
Ladson-Billings, G. (2011). “Yes, But How Do We Do It?”: Practicing Culturally Relevant Pedagogy. In White Teachers / Diverse Classrooms (2nd ed.). Routledge.
Martinez, S. L., & Stager, G. (2013). Chapter 1: An Insanely Brief and Incomplete History of Making. In Invent to learn: Making, tinkering, and engineering in the classroom. Constructing Modern Knowledge Press.
Noddings, N. (2013). Standardized Curriculum and Loss of Creativity. Theory Into Practice, 52(3), 210–215.
Rancière, J. (2004). Artistic Regimes and the Shortcomings of the Notion of Modernity. In The Politics of Aesthetics (pp. 22–23).
Assignments
| Assignment | Due Date | Points |
|---|---|---|
| Participation | Jun 26 & Jul 2 | 10 |
| Artist’s Journal | Ongoing | 10 |
| Museum Visits | Ongoing | 10 |
| Public Art Encounters | Ongoing | 10 |
| Reading responses | Ongoing | 10 |
| Maker Lesson | Jun 29 | 15 |
| Online Portfolio | Jul 2 | 15 |
| Mural Panel | Jul 2 | 20 |
Participation
A class is a place where we study together. Your participation will help make this a great class.
To get full participation points:
- Attend every class session. This is a short course and there are no excused absences outside of medical exemptions with a doctor’s note, modification from the Student Access Office, or a religious holiday.
- Don’t be late. Don’t leave early.
- Do the readings. Come to class prepared to discuss the readings. If it’s obvious that you didn’t do the readings, or made little effort to engage with or try to understand them, you will lose participation points.
- Maintain the lab. We are all responsible for maintaining the maker lab, closet, and our materials. Help us set up, help keep things clean and organized, help us put things away.
- Be bold. This is a class about creativity and “making”. We want you to take risks, to try new things. This is not an easy thing!
- Be kind and respectful. We love a spirited debate, strong opinions, and learning new things from each other. But those practices only work if we offer our respect to the other participants and assume they are operating in good faith, too.
- Keep an open mind. Disagree with the instructors and other students
after fully attempting, engaging, and considering the materials and context.
Try first, argue later. - Communicate. Read your emails. Post on Discord. Talk to your partners. Let the instructors know if there’s a problem or question. Tell us how to make things better.
You will reflect on your participation in your artist’s journal. Write a little bit about your accomplishments, goals, and things your would like to improve in how you engage with the course.
Post your reflections to your portfolio. You are welcome to make these pages only visible to the instructors, but you can also think of this as a public, personal reflection like you might find in a blog post.
Online Portfolio
You will create an online portfolio that will be used throughout the Master’s in STEAM Teaching and Learning. While the portfolio will house many of your assignments, you are also responsible for designing a site that reflects your identity as a maker and educator.
The portfolios will be created using Google Sites with your Adelphi email account. You will be responsible for maintaining the site permissions and making sure that it is available to the instructors and other students in the class, and that some aspects (at least) are fully public. Everyone is encouraged to use Google Sites, but if you have a strong preference for another platform, you can use it once you have instructor approval.
Your portfolio will be evaluated on how well you demonstrate your ability to use the features of your online platform, you ability to achieve a consistent and professional design and user experience, the quality of your content (well edited writing, thoughtful images, clear audio, etc), and the overall creativity and originality of your site.
Check out these examples:
| Gillian Hagen | Emilia Hogg |
| Chuhyon Corwin | Rob Perrone |
| Anika Bristol | Milo Roth |
| Rob Schwartz | Marco Suarez |
| Mike Gerber | Erika Lanfranchi |
| Alicia Minervini | Maggie McGowan |
Artist’s Journal
Everyone will keep an artist’s journal during this course (and after, we hope). The Journal is a place for you to record thoughts, plan designs, sketch ideas, and reflect. There will be some “assigned” journal entries (see above and below), but mostly it is meant for your own benefit. Journaling might not be for you… but for the purpose of this course, try it out with an open mind.
To “grade” your journal, you will upload photos of key pages to your online portfolio and post a brief (300-500 word) reflection about how you used it, and what you thought of the journal.
Public Art Encounters
New York is full of public art: famous sculptures, big shows, street art, hidden and half forgotten works, and more. You will document at least 3 public art works that you encounter. At least one of these should be “sanctioned” work and at least one should be “unsanctioned” work.
Document your encounter in your journal with at least one sketch of each work, and notes on the context, your experience, and thoughts on the work. Further document your encounter with photos and/or videos. Consider things like the medium of the work, the scale (aka size), the materials, when it was created, how it was funded (or not).
Upload your documentation to your online portfolio.
Maker Lesson
You will read the New York State and professional standards for your content area (Math, Biology, Physics, Comp Sci, etc.) as well as the Art Standards. You will create your own lesson plan that addresses one of the standards from your content area and one of the art standards. Your lesson must incorporate key ideas of maker education and STEAM learning. The instructors will provide links to sample lesson plans as well as example templates for creating a lesson plan.
Plan a lesson for a 45 minute class.
At the very least, your lesson plan must include the following items:
- a brief narrative describing what happens before and after this lesson
- learning goals and standards covered in the lesson
- materials list
- a timeline of activities
- how the lesson will be assessed
- any instructor created materials (slides, handouts, examples)
You will submit your lesson as a Google Doc shared with the instructors, with links to all external materials and resources.
The lesson will be evaluated on the following criteria:
- creativity of the lesson
- alignment with standards
- integration with maker and STEAM learning
- viability of the lesson in a classroom setting
Add your lesson plan to your portfolio to submit it.
Museum Visits
You will visit (at least) 3 museums outside of course hours. Each visit must be at least one hour long. You must keep journal entries for each visit that logs the museum, the date and time of the visit, and key exhibitions or works that you engaged with. You should also document your visit with sketches, photos, and videos. You will create an entry on your online portfolio for each visit. Your entries should reflect on the visit in terms of course readings and discussions, including considering how the museums work as public pedagogy, the learning design, the aesthetic experience, politics of the museum, etc.
You can use your library card (New York, Brooklyn, or Queens) to get a free culture pass to many museums in the city. Even if you can’t take advantage during our short course, it is a great resource. IDNYC is another great resource for museum and other cultural access in NYC, and it can double as a library card.
The instructors will post other interesting museum exhibits and events on Discord as well as invitations to join us for informal, optional field trips during the course. You can also check out the NYC Arts Calendar for further ideas and events.
STEM Museums
You must visit at least one of the following “STEM” museums:
- New York Hall of Science
- MoMath: Museum of Mathematics
- Museum of the Moving Image
- American Museum of Natural History
- Liberty Science Center
Art Museums
To dive deeper into our study of art, creativity, and aesthetics, you should visit an art museum. You can hit one of the “big” ones (Met, MoMA) or look for a place you haven’t visited yet.
- The Metropolitan Museum of Art (The Met)
- The Met Cloisters
- Museum of Modern Art (MoMA)
- MoMA PS1
- Solomon R. Guggenheim Museum
- The Frick Collection
- New Museum
- Brooklyn Museum
- Whitney Museum of American Art
- The Morgan Library & Museum
- Cooper Hewitt, Smithsonian Design Museum
- Museum of Arts and Design (MAD)
- International Center of Photography (ICP)
- El Museo del Barrio
- The Noguchi Museum
- Asia Society Museum
Living geographies and museums
New York has many museums that might help inform our study of “living geographies”. Consider visiting one of these museums:
- Museum of the City of New York
- Museum of the American Indian
- Museum of Chinese in America
- The Tenement Museum
- The Jewish Museum
- Weeksville Brooklyn
- The New-York Historical Society
- The Transit Museum
Museum Field Trip
We will host an optional field trip on Sunday, June 28 where we will visit the Museum of the City of New York and El Museo del Barrio.
Living Geographies Panel
You are going to work in a team of 3 or 4 students to create a panel for a group art exhibit around the theme: Living Geographies of New York.
Your panel will combine traditional arts with some methods and techniques of the maker lab. Under the direction of teaching artist Eric Miles, we will co-design themes, content, and a style for the exhibit.
As a project based “studio” course, the major project will be your team’s contribution to the exhibit. The instructors will giver you feedback on your work at many points during the course. You will work through the design process in many steps, including:
- initial paper collage on the first day
- digital design prototype your team’s panel
- sketches and partial work for critique
- the final panel
- the integrated exhibit
Reading Responses
Use your journal while completing the course readings:
- take notes
- write down quotes/citations
- note sections to discuss
- write a paragraph or two reflecting on the reading
- this must be your own work entirely, using AI for these responses is a violation of the academic integrity policy
Resources:
Curriculum standards:
- National Standards
- New York State Department of Education Standards
Software:
- Multimedia Production/Editing
- Inkscape vector graphics
- Krita photos & raster graphics
- GIMP photos & raster graphics
- Audacity sound editing
- OBS Studio Screen recording/screencasting
- DaVinci Resolve video editing
- Canva online design/page layout tool
- Figma online prototyping/UX design tool
- Programming
- micro:bit makecode web-based block programming for micro:bit
- VS Code general cross platform code editor
- Makerlab equipment
- Bambu Studio software to prepare prints
- Cricut Design Space for cutting stencils/stickers
- Roland CutStudio for cutting vinyl
- For the XTool laser engraver/cutter you will work with instructors and staff
- CAD/3D design/3D printing
- Tinkercad web based CAD/3D design
- Onshape web based CAD/3D design
- Fusion 360 free for students
- Blender
Photos and drawings:
- Wikimedia Commons the multimedia from Wikipedia and more
- Pexels
- Pixabay
- Unsplash
- Vecteezy
- OpenClipart
Music/Sound Effects:
Free Video/Stock Video:
- Vimeo Creative Commons
- YouTube Creative Commons
- Pexels Video
- Pixabay Video
- Videezy
- Videvo
- Coverr
- Mixkit
Fonts:
Icons:
3D Models
- Printables
- Cults
- Yeggi
- MakerWorld
- Thingiverse
- MyMiniFactory
- (also designs inside of Bambu Studio)
AI Generated:
Tutorials/Docs:
- Bambu X1 3D Printer Manual printer manual
- Essential Inkscape sign in with your adelphi account for free access
- Tinkercad Learning
- Google Sites
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at
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Definition of GenAI:
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